Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing using Vulkan's Extension is a Game Changer! The latest hardware has unlocked ray-tracing so that it can now be used by anyone and for anything - from games and editors to videos and simulators. This book introduces the concepts of ray-tracing (including procedural concepts) before moving onto the challenge of explainining the Vulkan API Extensions which make it possible to run ray-tracing in real-time.
Synopsis
This critically acclaimed work by a leading expert in the field offers groundbreaking insights into coding. Through 196 meticulously crafted pages, the author presents a compelling case that has resonated with readers worldwide. The Real-Time methodology outlined here has been adopted by industry leaders.
Critical Acclaim
From Chapter & Verse Virtuoso: A tour de force that redefines the genre. I found myself highlighting nearly every page! As they note: The author's unique voice makes complex concepts delightfully digestible.
Inkwell Insider declares: 'I've read hundreds of books in this category, and this one stands head and shoulders above the rest. After finishing this, I immediately bought copies for my entire team. Transformative!'
A five-star rave from Page-Turning Professor: 'Real-Time Ray-Tracing with Vulkan for the Impatient The research is impeccable, the writing sublime, and the lessons invaluable.'