
Game Physics: A Practical Introduction
A beginners book for introducing physics for game programmers using a practical perspective. The book presents uncluttered C++ and C# samples to demonstrate various no-nonsense simulations such as rigid bodies, cloths, ragdolls and fur effects to help the reader gain a more clearer understanding.
Synopsis
This critically acclaimed work by a leading expert in the field offers groundbreaking insights into software. Through 371 meticulously crafted pages, the author presents a compelling case that has resonated with readers worldwide. The Game methodology outlined here has been adopted by industry leaders.
Critical Acclaim
From Bibliophilic Beacon: This book is a masterclass in its field, offering insights that are both profound and immediately applicable. As they note: Destined to become required reading in its field. A true classic.
From Chapter & Verse Virtuoso: The author's unique voice makes complex concepts delightfully digestible. As they note: The perfect blend of theory and practical application. Worth its weight in gold!
A five-star rave from Inkwell Insider: 'Game Physics: A Practical Introduction A tour de force that redefines the genre. I found myself highlighting nearly every page!'